Roomtour

Owen Blake

Explore this public AI creation on BotGo.

Prompt

30 Second Video Storyboard Shot 1|0–5s|Opening Selfie & Living Room Introduction Vertical aspect ratio 9:16, perspective mimicking smartphone front camera selfie. The girl stands near the living room entrance, holding her phone naturally. Her face and upper body occupy the right side of the frame, with the full living room visible behind her. She smiles toward the camera and takes two slow steps deeper into the room. Voiceover: “Okay, I’m finally giving you a little tour of my living room.” Subtle realistic vertical camera shake matching her footsteps. After finishing the line, she slowly turns her body and phone, gradually bringing the sofa toward the center of frame. Do not reveal excessive details in this shot; focus on establishing spatial relationship between the girl and the living room. Shot 2|5–10s|Showcase the Sofa Cut to smartphone rear camera view, facing the back main wall. The cream sofa dominates the frame, with the three cushions and knit throw clearly visible. The girl stays out of frame; only her hand extends from the side of the shot to gently point at the sofa. Voiceover: “This sofa is honestly my favorite spot in the whole apartment.” Camera slowly drifts closer toward the sofa, no fast horizontal panning. The shot lingers briefly on cushions, fabric texture and natural wrinkles to highlight well-used lived-in texture. Shot 3|10–15s|Coffee Table & Rug Camera tilts steadily downward from the sofa to frame the oval walnut coffee table and cream rug underneath. The magazine, ceramic mug and glass vase on the table remain fixed. The girl’s hand first points to the coffee table, then gently down toward the rug, completing only these two simple gestures. Voiceover: “I kept the coffee table really simple, then added this soft rug to make the space feel warmer.” Slow continuous tilting overhead movement demonstrates the spatial relationship between table and rug; no abrupt angle shifts. The rug’s size, color and pattern must remain unchanged during camera movement. Shot 4|15–20s|The Pendant Light Camera slowly lifts vertically upward from the coffee table for natural visual continuity, finally framing the frosted spherical pendant light directly overhead. The lamp emits soft warm light, with partial views of the sofa and wall visible in the background. Voiceover: “I’m also obsessed with this pendant light.” Mid-line, the girl’s hand briefly enters from the bottom-left of the frame to point toward the light fixture, then retracts naturally. The pendant light stays stationary; no unnecessary swinging or shape deformation. Exposure adjusts subtly and naturally as the camera ascends to prevent blown-out highlights on the lamp. Shot 5|20–25s|Wall Art Prints Camera glides slowly backward toward the main wall, framing the three grouped art prints above the sofa. Artwork content, sizing and arrangement remain consistent. Very subtle horizontal camera movement pans slowly across the three pieces; avoid rapid sweeping shots. Voiceover: “And these prints were the final touch.” Allow a small section of the pendant light and top edge of the sofa to remain visible at the frame edge, helping viewers understand the spatial connection between artwork and other furniture. No text, human faces or shifting patterns on the art prints. Shot 6|25–30s|Closing Selfie & Full Space Reveal Cut back to front camera selfie perspective. The girl sits on one side of the sofa, sinking naturally into the cushions, resting one hand lightly on a cushion. She smiles toward the lens. Portions of the wall art, coffee table, rug and pendant light are visible behind her. Voiceover: “Everything feels so cozy now.” After speaking, she glances slowly around the living room, then looks back at the smartphone camera with a relaxed genuine smile. Camera pulls slightly wider, ending on a shot of her seated on the sofa surrounded by the full living room decor. No waving goodbye or extra unnecessary movements. Global Generation Specifications 30-second authentic apartment tour UGC video, vertical 9:16 format. Real human talent, genuine indoor environment, smartphone filming aesthetic. Front camera shots of the girl carry subtle wide-angle distortion; shots showcasing furniture simulate rear camera quality with slightly sharper clarity. Transitions occur as the girl rotates her phone or shifts filming angle, organic and understated, no cinematic flashy transitions. The girl’s facial features, hairstyle, clothing, jewelry and smartphone must remain consistent throughout. In selfie shots, the phone must not float suspended in foreground; footage replicates the direct view captured by the phone, not third-person footage of someone taking a selfie. Strictly preserve room spatial layout: floor-to-ceiling window on left, sofa against back wall, three art prints above sofa, coffee table directly in front of sofa, rug underneath sofa and coffee table, pendant light centered above coffee table. Furniture cannot swap positions, shift color or spawn duplicate objects between shots. The girl’s gestures must correspond to the furniture she is introducing. Fingers cannot clip through furniture; maintain anatomically correct hands and fingers. Lip-sync must match voiceover accurately with natural expressions; avoid exaggerated wide-eyed stares, rigid constant smiles or mechanical nodding. Overall vibe: casual, warm, authentic lived-in UGC content. Do not adopt overly polished camera work typical of real estate listings or high-end home furnishing commercials. Things to Avoid Character feature drift, outfit changes, over-beautified facial retouching, plastic-looking skin, mismatched lip movements, extra fingers, deformed arms, magically appearing selfie sticks, incorrect reflections in mirrors, furniture relocation, altered sofa design, changing artwork patterns, items added or removed from coffee table, flickering rug patterns, deformed pendant light, restructured room layout, abrupt camera jumps, overly stabilized robotic camera movement, extreme shallow depth of field, overly performant commercial acting, on-screen text, logos and watermarks.